| 3DMark Score |
10095 |
| Game 1 - Car Chase - Low Detail |
147.3 fps |
| Game 1 - Car Chase - High Detail |
52.0 fps |
| Game 2 - Dragothic - Low Detail |
188.4 fps |
| Game 2 - Dragothic - High Detail |
109.1 fps |
| Game 3 - Lobby - Low Detail |
133.7 fps |
| Game 3 - Lobby - High Detail |
60.5 fps |
| Game 4 - Nature |
48.4 fps |
| Fill Rate (Single-Texturing) |
1071.6 MTexels/s |
| Fill Rate (Multi-Texturing) |
2324.4 MTexels/s |
| High Polygon Count (1 Light) |
50.0 MTriangles/s |
| High Polygon Count (8 Lights) |
12.6 MTriangles/s |
| Environment Bump Mapping |
149.6 fps |
| DOT3 Bump Mapping |
152.2 fps |
| Vertex Shader |
95.7 fps |
| Pixel Shader |
122.6 fps |
| Advanced Pixel Shader |
95.7 fps |
| Point Sprites |
30.4 MSprites/s |
| 3DMark Score |
10511 |
| Game 1 - Car Chase - Low Detail |
157.2 fps |
| Game 1 - Car Chase - High Detail |
56.0 fps |
| Game 2 - Dragothic - Low Detail |
191.4 fps |
| Game 2 - Dragothic - High Detail |
111.3 fps |
| Game 3 - Lobby - Low Detail |
141.8 fps |
| Game 3 - Lobby - High Detail |
64.4 fps |
| Game 4 - Nature |
48.7 fps |
| Fill Rate (Single-Texturing) |
1072.3 MTexels/s |
| Fill Rate (Multi-Texturing) |
2324.4 MTexels/s |
| High Polygon Count (1 Light) |
50.5 MTriangles/s |
| High Polygon Count (8 Lights) |
12.6 MTriangles/s |
| Environment Bump Mapping |
151.5 fps |
| DOT3 Bump Mapping |
152.4 fps |
| Vertex Shader |
96.9 fps |
| Pixel Shader |
122.9 fps |
| Advanced Pixel Shader |
96.3 fps |
| Point Sprites |
30.4 MSprites/s |
| 3DMark Score |
10134 |
| Game 1 - Car Chase - Low Detail |
148.6 fps |
| Game 1 - Car Chase - High Detail |
52.4 fps |
| Game 2 - Dragothic - Low Detail |
188.8 fps |
| Game 2 - Dragothic - High Detail |
108.8 fps |
| Game 3 - Lobby - Low Detail |
134.8 fps |
| Game 3 - Lobby - High Detail |
60.6 fps |
| Game 4 - Nature |
48.9 fps |
| Fill Rate (Single-Texturing) |
1071.6 MTexels/s |
| Fill Rate (Multi-Texturing) |
2321.8 MTexels/s |
| High Polygon Count (1 Light) | 49.9 MTriangles/s |
| High Polygon Count (8 Lights) |
12.6 MTriangles/s |
| Environment Bump Mapping |
146.7 fps |
| DOT3 Bump Mapping |
152.3 fps |
| Vertex Shader |
98.3 fps |
| Pixel Shader |
122.9 fps |
| Advanced Pixel Shader |
96.2 fps |
| Point Sprites |
30.4 MSprites/s |
| 3DMark Score |
10106 |
| Game 1 - Car Chase - Low Detail |
148.6 fps |
| Game 1 - Car Chase - High Detail |
51.6 fps |
| Game 2 - Dragothic - Low Detail |
188.1 fps |
| Game 2 - Dragothic - High Detail |
109.2 fps |
| Game 3 - Lobby - Low Detail |
134.1 fps |
| Game 3 - Lobby - High Detail |
60.5 fps |
| Game 4 - Nature |
48.6 fps |
| Fill Rate (Single-Texturing) |
1071.5 MTexels/s |
| Fill Rate (Multi-Texturing) |
2324.4 MTexels/s |
| High Polygon Count (1 Light) |
50.0 MTriangles/s |
| High Polygon Count (8 Lights) |
12.6 MTriangles/s |
| Environment Bump Mapping |
182.2 fps |
| DOT3 Bump Mapping |
152.3 fps |
| Vertex Shader |
96.0 fps |
| Pixel Shader |
122.7 fps |
| Advanced Pixel Shader |
95.9 fps |
| Point Sprites |
30.4 MSprites/s |
| 3DMark Score |
10405 |
| Game 1 - Car Chase - Low Detail |
153.3 fps |
| Game 1 - Car Chase - High Detail |
54.4 fps |
| Game 2 - Dragothic - Low Detail |
193.3 fps |
| Game 2 - Dragothic - High Detail |
110.9 fps |
| Game 3 - Lobby - Low Detail |
138.2 fps |
| Game 3 - Lobby - High Detail |
62.6 fps |
| Game 4 - Nature |
49.9 fps |
| Fill Rate (Single-Texturing) |
1097.4 MTexels/s |
| Fill Rate (Multi-Texturing) |
2336.9 MTexels/s |
| High Polygon Count (1 Light) |
50.4 MTriangles/s |
| High Polygon Count (8 Lights) |
12.6 MTriangles/s |
| Environment Bump Mapping |
186.6 fps |
| DOT3 Bump Mapping |
156.1 fps |
| Vertex Shader |
95.3 fps |
| Pixel Shader |
124.1 fps |
| Advanced Pixel Shader |
97.9 fps |
| Point Sprites |
31.5 MSprites/s |
| 3DMark Score |
10736 |
| Game 1 - Car Chase - Low Detail |
157.7 fps |
| Game 1 - Car Chase - High Detail |
56.1 fps |
| Game 2 - Dragothic - Low Detail |
200.1 fps |
| Game 2 - Dragothic - High Detail |
114.7 fps |
| Game 3 - Lobby - Low Detail |
141.8 fps |
| Game 3 - Lobby - High Detail |
64.3 fps |
| Game 4 - Nature |
51.9 fps |
| Fill Rate (Single-Texturing) |
1138.7 MTexels/s |
| Fill Rate (Multi-Texturing) |
2417.3 MTexels/s |
| High Polygon Count (1 Light) |
52.1 MTriangles/s |
| High Polygon Count (8 Lights) |
13.0 MTriangles/s |
| Environment Bump Mapping |
192.9 fps |
| DOT3 Bump Mapping |
162.1 fps |
| Vertex Shader |
100.1 fps |
| Pixel Shader |
128.4 fps |
| Advanced Pixel Shader |
101.5 fps |
| Point Sprites |
32.7 MSprites/s |
| 3DMark Score |
10688 |
| Game 1 - Car Chase - Low Detail |
157.4 fps |
| Game 1 - Car Chase - High Detail |
55.8 fps |
| Game 2 - Dragothic - Low Detail |
198.6 fps |
| Game 2 - Dragothic - High Detail |
114.6 fps |
| Game 3 - Lobby - Low Detail |
141.0 fps |
| Game 3 - Lobby - High Detail |
63.8 fps |
| Game 4 - Nature |
51.8 fps |
| Fill Rate (Single-Texturing) |
1138.7 MTexels/s |
| Fill Rate (Multi-Texturing) |
2417.6 MTexels/s |
| High Polygon Count (1 Light) |
52.1 MTriangles/s |
| High Polygon Count (8 Lights) |
13.0 MTriangles/s |
| Environment Bump Mapping |
155.2 fps |
| DOT3 Bump Mapping |
162.1 fps |
| Vertex Shader |
100.9 fps |
| Pixel Shader |
128.4 fps |
| Advanced Pixel Shader |
101.2 fps |
| Point Sprites |
32.7 MSprites/s |
| 3DMark Score |
10350 |
| Game 1 - Car Chase - Low Detail |
154.1 fps |
| Game 1 - Car Chase - High Detail |
54.3 fps |
| Game 2 - Dragothic - Low Detail |
190.1 fps |
| Game 2 - Dragothic - High Detail |
110.5 fps |
| Game 3 - Lobby - Low Detail |
138.2 fps |
| Game 3 - Lobby - High Detail |
62.5 fps |
| Game 4 - Nature |
49.0 fps |
| Fill Rate (Single-Texturing) |
1071.6 MTexels/s |
| Fill Rate (Multi-Texturing) |
2324.2 MTexels/s |
| High Polygon Count (1 Light) |
50.3 MTriangles/s |
| High Polygon Count (8 Lights) |
12.6 MTriangles/s |
| Environment Bump Mapping |
184.3 fps |
| DOT3 Bump Mapping |
152.3 fps |
| Vertex Shader |
98.1 fps |
| Pixel Shader |
122.8 fps |
| Advanced Pixel Shader |
96.4 fps |
| Point Sprites |
30.4 MSprites/s |